Gamification is the application of ‘game mechanics’ in non game contexts. This term has strong links to the video game industry where game designers have a vested interest to ensure players keep on returning to their game. Examples of game mechanics include simple approaches such as badges and leaderboards, but can include mechanics such as ‘humanity hero’, ‘beginners luck’ and ‘collection sets’.
While already having a big impact within business, the concept of gamification is slowly becoming more accepted within education. By incorporating a number of these mechanics within our classrooms, we can have a positive impact on student engagement and increase levels of student motivation.